Tag Archives: Star Citizen

Evochron Mercenary and other Space Sim’s

20121030-113314.jpgAs you could probably tell from my earlier post, I have had a recent re-fascination with space sims. Like I mentioned, this had to do with the recent announcement of Star Citizen, the new game by Chris Roberts. (Which got totally funded and it looks amazing, BTW) Since we have at least 12 months before we are able to play anything in Star Citizen, I have been browsing around for a decent space sim to fill the void until then. This led me to quite a few titles like Freespace: The Moddening, Galaxy On Fire 2, and Evochron Mercenary.

Most of my friends told me to look at Freespace since there were a TON of mods for it and it could do all of what I saw looking for. Unfortunately, it doesn’t. I was looking for an up to date modern style space sim. Like if someone updated X-wing vs. Tie Fighter. Freespace looks like someone tried to put a coat of polish on Decent. It almost looks pretty, but it doesn’t quite hit the mark. The only interesting thing about it that looked cool was that you could mod the heck out if it and there are versions for every type of sci-fi genre you could want. There is even a Wing Commander mod that it really good, but not quite there. At least, it’s not what I was looking for.

20121030-113352.jpgFor my mobile needs I found Galaxy on Fire 2. For an iPad game, it’s pretty damn cool. I like the idea that I can take a good space sim with me when I am away from home. The graphics are good and the story is the right balance of campy and fun. It’s not a cockpit view, so that part makes me sad, but I guess that’s what you can do at the mobile level. It’s worth a check out if you have a mobile device. (it’s on iOS and Android). It reminds me a lot of the game Freespace, which I also reinstalled to give a second run.

20121030-113525.jpgWanting to go full blown sim on my PC, I started looking at what was out there and came across Evochron Mercenary. EM is a independent game created by ONE guy, who has been working on the engine for the last 13 years. The bones of the game are amazing. It’s absolutely stunning in how it looks and runs. The physics are spot on for how a ship would work in space. Unfortunately, it lacks polish. The learning curve is VERY steep and can be daunting at times. There are some of the campaign missions that make you re-think how you have to do a space dogfight just due to the realism of the physics. The other downside is the equipment management. I have yet to find anything that tells me that one item is better than another except its level or class. The standard gamer in me tells me that I want the highest class/level equipment. But that’s not always the case. I may not need a class 10 engine while I am running a mining quest.

Overall I am happy with the game. I have kind of reached a stand still on the campaign since its REALLY hard and could use a wingman. The Multiplayer side of the house is a little barren of folks playing so finding someone to help can be tough. Of the few times I have tried though, I did manage to find someone and it makes a HUGE difference.

In the meantime I will continue to wait and yearn for Star Citizen.

What are you (Wanting) to play?!

It’s been awhile since I have done a good “What are you playing” post so I thought it was about time to bring it back.  Now, you may notice the difference in the title, and with good cause.  If you have been listening to the Retro-Nick podcast that we have been doing, you may have a feel for the types of games that I enjoy.  One of those types of games is the Space-Sim.  I have loved the space sim since space sim’s started to get big.  The concept of flying around in open space, exploring, dogfighting, etc. It’s all awesome.

One of the biggest Space Sim’s out there was a series called Wing Commander.  There is something about the story based saga that led me down the career path of Commander Blair that just made me feel like it was my story.  When the Tigers Claw was destroyed, I was devastated. (if you played, you know).

So when I heard that Chris Roberts, the creator of the WC games, was working on a new game, I got excited.  The best part about it is that it’s the game I have always wanted to play!

Wing Commander Cockpit

Let me explain that last bit.  I love space games in general.  the physics, the concept, everything.  I love Star Wars, Star Trek, Firefly, and nearly every other space adventure show/movie. (still struggling with Babylon 5) The idea that a game could allow me to experience that myself, instead of just watch it, is amazing.  A great example of this was in the early beta of a game called Star Wars Galaxies.  The beta was for the space combat portion of the game where you could pilot ships like the X-wing, and YT-1300 (look it up).  My friends and I were in a YT-1300 and I was piloting.  One friend was navigating, one in the Turret, and one running around the ship repairing damage that was happening in the fight we were in.  The experience was outstanding.

Sadly, the actual game didn’t live up to the initial experience.  Those of you who played SWG, know that Sony Online broke all the best parts of the game while emphasizing all the crap.

Chris Roberts is a gamer.  He knows what we want because that’s what HE wants.  I have faith that this will be the Go-To space sim game.  Go check it out!  http://www.robertsspaceindustries.com/

In the meantime, I have been brushing up on my space skills by re-installing Freelancer on the PC, playing Galaxy On Fire on the iPad, and I just picked up Evochron Mercenary, on Steam.  I am waiting for my Saitek X52 Flight Control System to arrive today.

Oh, and a little Borderlands 2 to mix it up.

What are YOU playing?